![]() ![]() Huge difference now based on ratings, at least at the top. defensive lineman during his evaluation period.ĭid some preliminary testing of the offensive line blocking. He created this informative chart breaking down the success/failure rates for offensive lineman vs. This was captured beautifully by Pasta Padre aka Bryan Wiedey. The most important ratings adherence happens in the trenches. If your wide receiver doesn't have a high release rating, you'll notice a delay in getting off jams at the line of scrimmage. If your QB has sketchy accuracy throwing medium-range passes, you will feel it when he throws the ball that distance. Whether it's the QB, RB, WR, CB, DE or offensive lineman, the rating matters. ![]() That's a question I ask myself about a variety of sports games, but not Madden 18. What's the point in having ratings if a player's stick skills can completely supersede the inadequacy of someone on his or her team? It's either ratings related (which I'll discuss more later) or it's because you outran your protection as a ball carrier. They no longer miss the easiest blocking assignments, and even when they do miss blocks, there's usually a logical reason. The offensive line, fullbacks and tight ends are much smarter in this year's game. When you factor in the well-balanced player models, authentic hair and faces with the overall look of the stadiums, you get some of the most realistic still shots you'll find in any sports video game. The stadiums look gorgeous in Madden 18, and the time of day is beautifully represented with shadows and other lighting effects. Tampa Bay Credit: Brian Mazique (Madden 18) ![]()
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